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Warhammer End Of Times : Vermintides

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Message  kurtpanzer 2015-11-12, 12:53

C'est pas vraiment left 4 dead, mais ça en reprend tout le gameplay. Vous remplacez les zombies par des Skavens dans le monde de Warhammer et vous aurez une bonne idée du jeu.


Perso j'ai craqué. Parcontre je sais pas si je pourrais y jouer ce soir, il y a + de 20Go a télécharger.
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Message  Gogol 2015-11-12, 16:39

il est joli , mais c est ce que j avais retenu du jeu
un L4D medieval .. pas ma came
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Message  kurtpanzer 2015-11-12, 20:35

Ouaip c'est plus pour motus rown ou Glenn.
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Message  kurtpanzer 2015-11-12, 23:58

Warhammer End Of Times : Vermintides Ss_4625ab030356a0a9d5f05af4a109578813d592da.1920x1080

Warhammer End Of Times : Vermintides Ss_f1b06b2a1ff5e4819f0b059242eef23cebd8a737.1920x1080

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Message  Venaire 2015-11-13, 00:18

kurtpanzer a écrit:Ouaip c'est plus pour motus rown ou Glenn.

ou Sweet ?

Ok, je sors ! Warhammer End Of Times : Vermintides 255962
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Message  kurtpanzer 2015-11-13, 20:46

Venaire a écrit:
kurtpanzer a écrit:Ouaip c'est plus pour motus rown ou Glenn.

ou Sweet ?

Ok, je sors ! Warhammer End Of Times : Vermintides 255962

Allez vas-y motive le !!!!
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Message  kurtpanzer 2015-11-18, 14:17

Donc j'ai eu le "temps" de jouer un peu et c'est vraiment très sympa.

Contrairement a L4D le choix du personnage change vraiment le gameplay. Il y a des combattants plutôt typé gros corps a corps qui tache et d'autre combat a distance soutient avec une capacité CaC un peux plus faible.

Warhammer End Of Times : Vermintides 800px-Heroes_Full

Pour l'instant vu que les personnages level up j'ai commencé avec le gros chevalier et je suis resté avec lui. J'ai pas encore testé le chasseur de sorcière avec ces gros flingues ou l’espèce d'elf sylvestre avec ces doubles rapières. 

Pour l'instant j'ai pas encore passé le premier niveau de mon perso alors je ne sais pas ce que ça va m'apporter, par contre a chaque fin de mission tu jettes des dés et tu loots des armes de mêlée et des armes de jet avec des caractéristiques différentes de celle de base. J'ai eu que des jets de dés de merde alors appart une arbalète que je préfère a mon fusil a pompe j'ai pas looté de trop de trucs sympas.

Pour ce qui est du bestiaire c'est plus ou moins une copie conforme de L4D et de tous les jeux a la "L4D". Le gros sac a PV qui défonce tout, le merdier qui balance des gaz toxic, le truc qui te saute a la gueule et tu déchires la gueule avec ces grosses griffes. D'ailleurs celui là me fait galéré avec mes gros armes de CaC bien lentes pour l'intercepter. Et pour finir le truc qui te choppes au coup et t'éloigne de tes collègues pour un gang bang avec d'autre Skavens !!!!

Les décors ont vraiment la classe, tu te sens bien chez Warhammer !!!!

Comme dans L4D les persos racontent des conneries tout le long de la partie. Mais j'étais tellement occuper a ne pas crever comme une merde que j'ai pas vraiment eu le temps de les lire....
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Message  kurtpanzer 2015-11-21, 22:23

Deuxième let's du joueur du grenier sur vermitide :

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Message  kurtpanzer 2018-03-17, 13:16

Le test du 2 :

http://www.gameblog.fr/tests/3009-warhammer-vermintide-2-pc
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Message  kurtpanzer 2018-04-05, 17:58

Vermintide 2 vient d'être patché:

Welcome to Patch 1.0.5 for Vermintide 2!

Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.

We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.

Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced.

Fixes / Tweaks
Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
"We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.

The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."
We’ve changed how Hero Power is capped per difficulty.
On Champion and Legendary, your Hero Power isn’t capped at all.
On Recruit, Hero Power above 200 will be subject to scaling. Hero Power between 200 and 600 will be interpolated toward a maximum of 300.
On Veteran, Hero Power between 400 and 600 will be interpolated toward 500.

Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
Bardin
Ranger Veteran:
Last Resort: Increased power boost when out of ammo to 25%, up from 15%.

Ironbreaker:
Oi! Wazzok!: Fixed to now more reliably taunt bosses.

Slayer:
See it Coming: Increased dodge range increase to 20%, up from 10%.
Oblivious to Pain: Max damage taken threshold decreased to 10, down from 15.
Stunty Saviour: Increased movement speed on last hero standing to 15%, up from 5%.
Unstoppable!: Increases passive buff duration to 5 seconds, up from 3.
Kruber
Mercenary:
Desperate Defiance: Increased damage reduction to 35%, up from 25%.
Reikland Reaper: Increased power boost to 15%, up from 10%.

Huntsman:
Scavenger: Increased ammunition regained on boss death to 100%, up from 30%, of max ammo.
Makin' It Look Easy: Increased critical strike chance after scoring a headshot to 25%, up from 10%.
Thrill of the Hunt: Increased reload speed after scoring a headshot to 35%, up from 20%.
Hunter’s Respite: Fixed an issue where the health regeneration from the talent only worked for host players. Now it properly works for both hosts and clients.
Hunter's Prowl: Cooldown reduced to 90 seconds, down from 120.

Foot Knight:
Bulwark: Increased block and push angle to 50%, up from 30%.
Kerillian
Waystalker:
Daughter of the Hunt: Now activates while above 45% health, up from from 25%.
Kurnous' Blessing: Fixed an issue where Trueflight Volley returned more ammo than intended. Now returns 20% ammo, down from 50%.
Trueflight Volley: Will now present her equipped bow, instead of showing a plain longbow, when activated.

Handmaiden:
Wraithwillow Stance: Increased push and block angle to 50%, up from 30%
Shadowstep: Increases dodge distance to 20%, up from 10%.
Hulon's Tenacity: Increased stamina regeneration rate to 50%, up from 30%.

Shade:
Shadowstep: Increases dodge distance to 20%, up from 10%.
Infiltrate: Cooldown reduced to 60 seconds, down from 120.
Saltzpyre
Fixed an issue where the Righteous Hatchet weapon skin displayed the wrong icon.
Witch Hunter Captain:
Charmed Life: Increased dodge distance to 20%, up from 10%.
Marked for Death and Wild Fervour: Fixed an UI issue where the buff icon would not appear when a taggable target was killed - even though the buffs were applied.

Bounty Hunter:
Necessary Means: Increased power boost when out of ammo to 25%, up from 10%.
Blessed Shots: Fixed an issue where its cooldown would be incorrectly reset by ranged attacks when swapping to a melee weapon before the projectile hit.

Zealot:
Flagellant: Max damage taken threshold decreased to 10, down from 15.
Suppress Pain: Increased damage reduction to 35%, up from 25%.
Pleasure from Pain: Fixed an issue where this would replace the attack speed increase from Holy Fervour.
Sienna
Battle Wizard:
Cauterize Wounds: Increased healing received to 30%, up from 20%.
Burnout: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.
Fire Walk: Cooldown reduced to 40 seconds, down from 90.

Pyromancer:
Exhaust: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.
Bonded Flame: Fixed an issue where the talent description and actual amount of health regained did not match up. Now correctly displays and grants 20 temporary health, where it previously stated 10, but gave 35.

Unchained:
Backblast: Increased push and block angle to 50%, up from 30%.
Dissipate: Increased venting damage reduction to 50%, up from 25%.
Conduit: Increased vent rate to 50%, up from 25%.

Enemies
Marauders have had their cleave hit mass reduced by 25% (they’ll be easier to cut through and hit an additional target).
Blightstormer and Lifeleech Sorcerers are now considered unarmored, and have been given a headshot hitzone.
Blightstormer Sorcerers have had their health reduced by a third.

User Interface
Updated the anti cheat panel to clearly show the untrusted state and reason if not trusted.
Fixed temporary health degeneration to incorrectly being tallied in the Damage Taken statistic in the Score Screen.
Traits and Properties can now be re-rolled on equipped items.
The bar under a team member’s portrait showing their available ammunition didn’t make sense for all heroes. So we replaced it with something more useful - showing that hero’s ability bar.
When a team member’s ammunition is less than a third, they will show a yellow icon next to their portrait. When they run out of ammunition, they will show a red icon next to their portrait.
Fixed erroneous translations and missing subtitles for all languages.

Levels
Fixed an issue on Righteous Stand where double bosses and patrols might spawn near the end towards the temple.
Fixed an issue on Empire in Flames where Stormvermin patrols could get stuck on a ledge near the beginning of the level.
The number of roaming elites have been slightly tuned down on Champion and Legend.

Weapon Changes
We’ve fixed some weapons that were using single target priority while not being single target attacks. This caused some swings to ignore other targets hit during the same frame as the aimed target. The affected weapons are Sienna’s Mace, Kerillian’s Elven Spear, Glaive, Dual Swords, and Sword and Dagger, Kruber’s Executioner Sword, and Halberd.
We fixed ranged weapon switch priority. If a weapon switch is triggered, it should enter the input queue with the highest priority. Which means that pressing ‘Q’, following by an instant RMB to go to “panic-block-mode” should work better now.
Increased speed of fire for Elven Repeating Crossbow slightly. The next attack can be chained after 0.5 seconds, reduced from 0.6 seconds.
Fixed the Beam Staff which sometimes incorrectly saved the number of consecutive hits between attacks. This caused an unintentional damage increase.
Dual wielded swords have had their headshot multiplier increased.
Stagger and cleave thresholds on Legends set to match Champion values.
Stagger and cleave thresholds have been tweaked for all enemies to more evenly match power scaling across difficulties. This affects nearly all types of weapons.
Added a boost to stagger strength on headshots.
Reduced friendly fire multiplier to 0.1 on Champion, down from 0.25.
Reduced friendly fire multiplier to 0.25 on Legend, down from 0.5.
Critical strike effectiveness is now added later in the damage bonus calculation. Which means it will have a higher impact, especially on headshots.
Added an attack intensity threshold of 10 to Legend. This is a limit on the amount of consecutive attacks a player can receive before given a brief grace period to act.

Stability / Performance
Fixed a crash when leaving a game while carrying an item from that level, like a barrel or a cannon ball.
Fixed a rare crash when hitting a dismembered body part as client.

Twitch Mode
Blood Loss: Changed to target a single player instead of the whole team. Increased duration to 60 seconds, from 20. Health lost tweaked to reflect this.
Blessing of Regeneration: Increased duration to 60 seconds, from 30. Health regenerated tweaked to reflect this.
Curse of the Rat: Increased duration to 60 seconds, from 20.
Guns Blazing: Increased duration to 60 seconds, from 30. Now also gives full ammunition when triggered.
Boon of Concentration: Increased duration to 60 seconds, from 10. Buff effect tweaked to reflect this.
Boon of Speed: Increased duration to 60 seconds, from 10. Buff effect tweaked to reflect this.
Boon of Strength: Increased duration to 60 seconds, from 20. Buff effect tweaked to reflect this.
Cruel Hooks: Increased number of Packmasters to 3, from 2.
Gunline: Increased number of Ratling Gunners to 4, from 3.
Kill it with fire!: Increased number of Warpfire Throwers to 4, from 3.
Gratuitous Violence: Removed from voting pool. The game is gratuitously violent enough as it is.
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Message  kurtpanzer 2018-04-13, 12:40

La MAJ du jour:

This hotfix addresses an issue that caused players using French Localization to crash when they hovered over items with certain properties and traits. We have also added an additional fix related to missing blueprint items.


Fixes:
Fixed a crash that occurred for players using French Localization when hovering over select items
Fixed a bug that caused some blueprint items to go missing. Any currently missing blueprints will be received when starting the game.
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Message  Venaire 2018-04-13, 13:38

Ouais, MAJ effectuée et ça marche bien mieux !
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Message  kurtpanzer 2018-04-19, 13:55

Le WIKI :

https://vermintide2.gamepedia.com/Vermintide_2_Wiki
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Message  kurtpanzer 2018-05-17, 21:32

https://nofrag.com/2018/05/17/114369/ :

Vermintide 2 – Un patch pour les victimes
Par Crocoii - 17 mai 20182
Vermintide a un patch note long comme le sexe des joueurs de Brutal Doom. Malheureusement, ce n’est pas la taille qui compte car quand on regarde dans les détails, ce qui reste après les bug fixes et l’optimisation graphique est principalement dédié à rendre le jeu plus facile.

Les bots alliés seront moins cons.
Le jeu vous prévient d’un son quand vous ferez des headshot à la mêlée.
Plus de dégâts pour les haches, dagues et épées doubles, plus de mobilité pour les armes à une main.
Les skills de dash de Knight Kruber, Zealot Saltzpyre et Handmaiden Kerillian esquiveront mieux les coups.
Pendant la régénération du troll, sa tête sera plus accessible.
Les fanatiques attaqueront moins.
Des potions de soin seront toujours présentes avant Spinemanglr.
Convocation of Decay ne fait plus de dégât mais génère de la fatigue.
Le meilleur pour la fin “Many quality of life improvements to playing with gamepads.” Une question reste. Le pic le plus haut de joueurs fut de 65000. Trois mois plus tard, ils ne seraient plus que 5500. Est ce que rendre le jeu plus facile arrêtera l’hémorragie ?
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