Assassin's Creed Origins
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Assassin's Creed Origins
alors meme si Kurt reste bloque sur le 4 , Alias Blackflag
et moi je suis en ce moment sur le 5 (Unity) et que j ai terminé le 6 (Syndicate)
ça n empeche pas les sorties , c est donc prevu pour le 27 oct
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
73% de Black Flag, Unity est bientot a porté de main.
J'ai préco Origin.
J'ai préco Origin.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
Bon c'est quand même sacrément joli !!!! Je suis qu'au tout début et j'ai pensé a toi Gogol.
La première quête c'est d'aller fumer quelques antilopes pour améliorer ta cuirasse. Visiblement la chasse va etre une partie non négligeable de l'upgrade de ton stuff.
Après je me suis taper des hyènes pour aidé un morveux coincé dans une grotte et là tout de suite a 4 contre un tu fais pas le malin. Le système de combat a l'air beaucoup moins permissifs quand dans les épisodes précédents. J'étais niveau 2 et les hyènes niveau 4, ça aide pas. ça c'est fini avec mon arc en haut d'un gros caillou !!! Alors les hyènes c'est qui la grosse hyène !!!! Je sens que les hypos et les crocos ça va etre du sport......
J'ai trop envie d'y jouer, mais un bug me refroidi. Le son haut casque est vraiment dégueux quand il pas carrément absent comme dans les cut-scenes....
J'attends un peu avant d'aller plus loin et je vais surement papillonner dans la zone de départ (bas level (1-8)) avant de migré plus loin. La map est juste énorme !!!
J'ai fait un tombeau et visité la première petite ville (village) et ça tourne pas mal, des fois le jeu accroche une seconde et ça repart. pour des performances faibles c'est acceptable je trouve.
La première quête c'est d'aller fumer quelques antilopes pour améliorer ta cuirasse. Visiblement la chasse va etre une partie non négligeable de l'upgrade de ton stuff.
Après je me suis taper des hyènes pour aidé un morveux coincé dans une grotte et là tout de suite a 4 contre un tu fais pas le malin. Le système de combat a l'air beaucoup moins permissifs quand dans les épisodes précédents. J'étais niveau 2 et les hyènes niveau 4, ça aide pas. ça c'est fini avec mon arc en haut d'un gros caillou !!! Alors les hyènes c'est qui la grosse hyène !!!! Je sens que les hypos et les crocos ça va etre du sport......
J'ai trop envie d'y jouer, mais un bug me refroidi. Le son haut casque est vraiment dégueux quand il pas carrément absent comme dans les cut-scenes....
J'attends un peu avant d'aller plus loin et je vais surement papillonner dans la zone de départ (bas level (1-8)) avant de migré plus loin. La map est juste énorme !!!
J'ai fait un tombeau et visité la première petite ville (village) et ça tourne pas mal, des fois le jeu accroche une seconde et ça repart. pour des performances faibles c'est acceptable je trouve.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
Oui j'ai lu des tests et ils parlaient du système d upgrade du matos, ça m'a pas fait plaisir
Ils disaient pas contre qu'il valait mieux avoir un lvl de plus que l'ennemie car c'était pas simple de figurer les méchants
Et après 30h de jeux ils avaient pas encore Débloqué toute la carte
A voir, mais la j'attends la paie pour le prendre
Ils disaient pas contre qu'il valait mieux avoir un lvl de plus que l'ennemie car c'était pas simple de figurer les méchants
Et après 30h de jeux ils avaient pas encore Débloqué toute la carte
A voir, mais la j'attends la paie pour le prendre
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
donc j ai tout mis a donf de chez a donf , et l anti aliasing adaptive on egalement , et ça passe nickel
là ou j ai des laggs c est dans les cinematiques
voici le resultat du test de perf pour moi :
là ou j ai des laggs c est dans les cinematiques
voici le resultat du test de perf pour moi :
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
Bon apres 5h de jeux , et avoir fini la premiere zone ( me reste plus qu à decamper de là)
mes premiers retours
deja , avoir deux ou trois niveaux de plus que l ennemi est un plus non negligeable
ameliorer les armes est egalement une bonne idée
sinon le systeme de combats est vraiment pas evident
je ne crois pas avoir reussi à parrer la moindre attaque , et les fleches a part les eviter je n arrive pas non plus a les bloquer
sinon une fois que l on a debloqué les deux emplacements pour les armes de corps a corps et les arcs ça devient un poil plus facile
car on peux rapidement switcher entre 4 armes en plein combat ou en pleine infiltration de camps ennemis
sinon les graph sont superbe et ça tourne sans soucis sur la 1070 , rarement en dessous de 70fps
les lagg sur les cinematiques je n en ai pas eu ce soir , par contre j ai eu d autre bugs
le son qui est resté en mode caverne alors que j en etait sorti depuis une heure (echo , assourdi ) , lors de reussite Ubi prend une capture et un flag apparait pour te le dire
celui ci est resté a l ecran jusqu a ce que je quitte le jeux
mais bon en dehors du son qui m a gonflé et qui m a obligé a redemarrer le jeu , pour le moment c est pas une cata non plus
le truc de dommage c est que les zones sont bloquée au depart , j espere qu apres etre sorti de la premiere on peux explorer librement la carte et pas etre obligé de finir une zone pour pouvoir passer a la suivante
mes premiers retours
deja , avoir deux ou trois niveaux de plus que l ennemi est un plus non negligeable
ameliorer les armes est egalement une bonne idée
sinon le systeme de combats est vraiment pas evident
je ne crois pas avoir reussi à parrer la moindre attaque , et les fleches a part les eviter je n arrive pas non plus a les bloquer
sinon une fois que l on a debloqué les deux emplacements pour les armes de corps a corps et les arcs ça devient un poil plus facile
car on peux rapidement switcher entre 4 armes en plein combat ou en pleine infiltration de camps ennemis
sinon les graph sont superbe et ça tourne sans soucis sur la 1070 , rarement en dessous de 70fps
les lagg sur les cinematiques je n en ai pas eu ce soir , par contre j ai eu d autre bugs
le son qui est resté en mode caverne alors que j en etait sorti depuis une heure (echo , assourdi ) , lors de reussite Ubi prend une capture et un flag apparait pour te le dire
celui ci est resté a l ecran jusqu a ce que je quitte le jeux
mais bon en dehors du son qui m a gonflé et qui m a obligé a redemarrer le jeu , pour le moment c est pas une cata non plus
le truc de dommage c est que les zones sont bloquée au depart , j espere qu apres etre sorti de la premiere on peux explorer librement la carte et pas etre obligé de finir une zone pour pouvoir passer a la suivante
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
Visiblement le son est problématique sur les casques mais sur les enceintes il n'y a pas de problème. J'ai lu ça sur des forums. Je ne l'ai pas testé sur enceintes
Je suis arrivé à Alexandrie mais j'ai coupé direct .
Je suis arrivé à Alexandrie mais j'ai coupé direct .
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
Pour le moment je n'ai joué que sur les enceintes
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
qques images Ingame:
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
bon après une soirée passée sur Origins et au casque , il est vrai qu il y a qques problèmes de sons
manque les dialogues ,echo , manque bruit de pas de BAYEK mais pas les autres .....
bref la liste est longue ...
c est impressionnant , a oui et au casque j ai également eu deux plantages du jeux , chose qui m avait été épargnée jusque là
manque les dialogues ,echo , manque bruit de pas de BAYEK mais pas les autres .....
bref la liste est longue ...
c est impressionnant , a oui et au casque j ai également eu deux plantages du jeux , chose qui m avait été épargnée jusque là
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
Assassin's Creed Origins - 1.03 Patch Notes
The 1.03 patch is now live on PC.
Uplay PC: 1.3GB | Steam: 1.1GB
Please find the latest changes below.
Patch Highlights
New Photo mode effects: Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise
System
Improved stability and performance
Improved some visuals and looting issues on incapacitated or dead NPCs
Fixed multiple loading issues when getting back to playable character after using Senu
[PC] Fixed various issues in VRAM Meter
[PC] Fixed various issues in multi-monitor mode
Graphics & Audio
Added audio feedback on conflict warning
Added audio feedback when sheathing and unsheathing weapons with Aya
Added splashing sound when falling in water while mounted
Integrated Japanese voice overs in Military points of interest in certain languages
Fixed issue where dialogue lines could play twice
[PC] Fixed geometric explosions and artifacts after applying options without restart of the game
World
Improved some textures stretches and flickers
Improved the world visual when riding horse at high speed
Improved multiple spawning positions for NPCs and animals
Improved level of details in different locations
Fixed multiple lighting issues
Fixed some floating objects
Fixed water visual close to ships at night
Fixed looting issue on a chest inside Cyrene Barracks
Gameplay
Added parry ability to the playable character, Aya
Added rumble and visual feedback to Charge Heavy Attack while mounted
Allowed player to Assassinate an enemy while in fight with another group of enemies
Allowed Kill Loot ability in bare handed combat
Improved playable character, NPCs, and animal navigation
Improved NPCs reactions
Improved smoke bomb throwing usability
Improved spawn locations when reloading checkpoint in the Cyrene region
Improved controls on mount
Balanced damages when executing an Overpower Chain Throw
Prevented sandstorm from appearing over water
Prevented performing Overpower ability on allies
Prevented playable character from changing stance during dialogue scenes
Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
Fixed an issue preventing players from picking up arrows in some circumstances
Fixed an issue preventing players from interacting with loot bags dropped inside cages
Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target
Fixed an issue with caged lions attacks not dealing any damage
Fixed an issue with Ledge Assassination on sleeping enemies
Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
Fixed the visual effect on Sickle Sword's Charged Light Attack
Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him
Fixed some inconsistencies when using the Parry ability with Sickle Swords
Fixed the weapon rotation when releasing a Charged Heavy Attack
Fixed the camera movement while being locked on to an enemy
Fixed an issue where the playable character could lose health when parrying
Fixed an issue with Captains’ throwing knives not dealing damage
Fixed an issue where player could not loot animals in water while being on ground
Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action
Fixed an issue where the hidden blade would lose its upgrades upon respawning
Fixed an issue preventing the predator bow to hit targets in water
Fixed multiple issues with counterweights in Adorer of Thoth Tomb
Quests
Improved various cinematic transitions
Improved level of detail during several cinematic sequences
Improved NPC behavior in the Amanai Cave during the "Water Rats" quest
Improved cinematic during "The Lizard's Mask" quest
Improved multiple spawned positions for NPCs and animals in quests
Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus
Fixed issue with the interaction with NPCs the Cat and Mouse quest
Fixed out of bound issues in Present Day
Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for "Old Times" quest
Fixed an issue where Jeska would run after stray hippo's during "Smoke over water" quest
Fixed an issue where cinematic would not end unless skipped during "Taste of Her Sting" quest
Fixed an issue where Gennadios could stay stuck on horse during "Gennadios the Phylakitai" quest
Fixed the cinematic trigger during the boss fight of "The Lizard's Mask" quest
Fixed an issue where assassination celebration would appear prematurely during "The Battle of the Nile" quest
Fixed an issue preventing the world from loading properly during “The Final Weighing” quest
Fixed an issue where Taharqa could stop moving during "The Scarab's Lies" quest
Fixed an issue where Nikias would spawn far away from chariot after failing during "Wild Ride" quest
Fixed an issue where the playable character could remain stuck in a dialogue scene in "What's Yours Is Mine" quest
Fixed an issue where "Pompeius Magnus" quest would not appear in the "Completed" section of the Quest Log
Fixed an issue that could cause an infinite loading after completing "May Amun Walk Beside You" quest
Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest
Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots
Fixed an issue where Meketre could not enter in combat mode during "The Hungry River" quest
Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest
Fixed an issue where playable character would light himself on fire when lighting some torches
Fixed an issue that could prevent the final part of "Aya" quest from starting
Fixed an issue that could prevent Nikias from mounting chariot during "Wild Ride" quest
Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during "The Scarab’s Lies" quest
Fixed an issue that could cause the hay bundles to fall out of world during "Abuse of Power" quest
Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest
Fixed various issues preventing objectives from updating in various quests
Activities
Increased Rewards in Hippodrome and Arena
Fixed an issue where the recover prompt would disappear too fast in Hippodrome
Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome
Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena
Fixed the Arena’s entry gate that could remain open
User Interface
Added back button icon to locked menu pages
Added category filters in the Gear page of the Store
Added a completed activity panel to some activity locations
Added indication of the currently equipped gear in the shop upgrade menu
Added a hold gauge to ‘Follow Road’ input representation
Implemented camera roll in Photo Mode
Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise) in Photo Mode
Improved Photo Mode grid to follow ‘Rule of Thirds’ principle
Disabled Photo Mode when in Stone Circles
Disabled critical messages when in Photo Mode
Disabled filter selection during composition mode in Photo Mode
Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol
Improved the loot icon when purchasing a Heka Chest
Updated the Tame Animal ability description in the Ability Tree menu
Reduced text size in Arena wave display to prevent display issues in some languages
Corrected the number of Completed Quests visible in its section of the Quest Log menu
Fixed some critical message from appearing even if HUD is set to minimal
Fixed health bar display when aiming at Ptolemaic Champions
Fixed missing Quest Icon in Daily Quest
Fixed issue preventing research folders from opening in Present Day menu
Fixed material icons display when deploying Senu
Fixed an issue where the combat feedback could remain visible
Fixed an issue where the "God Slayer" Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements
Fixed an issue where world map would be desaturated if opened inside a tomb
Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded
Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map
Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu
Fixed several issues with suggested level for quests in the menu
Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts
Fixed various visual and functionality, menu issues
[PC] Added Very Low value for Clutter Graphics option
[PC] Added tooltip images for all Graphics options
[PC] Added Lock Sensitivity option
[PC] Improved M&K controls in Photo-Mode, Eagle Mode and Stone Circles
[PC] Improved warning feedback on key mapping repetition
[PC] Removed the option to control quality level of Global Illumination
[PC] Hid the playable character from the Performance Tool page
[PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action
[PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5
The 1.03 patch is now live on PC.
Uplay PC: 1.3GB | Steam: 1.1GB
Please find the latest changes below.
Patch Highlights
New Photo mode effects: Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise
System
Improved stability and performance
Improved some visuals and looting issues on incapacitated or dead NPCs
Fixed multiple loading issues when getting back to playable character after using Senu
[PC] Fixed various issues in VRAM Meter
[PC] Fixed various issues in multi-monitor mode
Graphics & Audio
Added audio feedback on conflict warning
Added audio feedback when sheathing and unsheathing weapons with Aya
Added splashing sound when falling in water while mounted
Integrated Japanese voice overs in Military points of interest in certain languages
Fixed issue where dialogue lines could play twice
[PC] Fixed geometric explosions and artifacts after applying options without restart of the game
World
Improved some textures stretches and flickers
Improved the world visual when riding horse at high speed
Improved multiple spawning positions for NPCs and animals
Improved level of details in different locations
Fixed multiple lighting issues
Fixed some floating objects
Fixed water visual close to ships at night
Fixed looting issue on a chest inside Cyrene Barracks
Gameplay
Added parry ability to the playable character, Aya
Added rumble and visual feedback to Charge Heavy Attack while mounted
Allowed player to Assassinate an enemy while in fight with another group of enemies
Allowed Kill Loot ability in bare handed combat
Improved playable character, NPCs, and animal navigation
Improved NPCs reactions
Improved smoke bomb throwing usability
Improved spawn locations when reloading checkpoint in the Cyrene region
Improved controls on mount
Balanced damages when executing an Overpower Chain Throw
Prevented sandstorm from appearing over water
Prevented performing Overpower ability on allies
Prevented playable character from changing stance during dialogue scenes
Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
Fixed an issue preventing players from picking up arrows in some circumstances
Fixed an issue preventing players from interacting with loot bags dropped inside cages
Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target
Fixed an issue with caged lions attacks not dealing any damage
Fixed an issue with Ledge Assassination on sleeping enemies
Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
Fixed the visual effect on Sickle Sword's Charged Light Attack
Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him
Fixed some inconsistencies when using the Parry ability with Sickle Swords
Fixed the weapon rotation when releasing a Charged Heavy Attack
Fixed the camera movement while being locked on to an enemy
Fixed an issue where the playable character could lose health when parrying
Fixed an issue with Captains’ throwing knives not dealing damage
Fixed an issue where player could not loot animals in water while being on ground
Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action
Fixed an issue where the hidden blade would lose its upgrades upon respawning
Fixed an issue preventing the predator bow to hit targets in water
Fixed multiple issues with counterweights in Adorer of Thoth Tomb
Quests
Improved various cinematic transitions
Improved level of detail during several cinematic sequences
Improved NPC behavior in the Amanai Cave during the "Water Rats" quest
Improved cinematic during "The Lizard's Mask" quest
Improved multiple spawned positions for NPCs and animals in quests
Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus
Fixed issue with the interaction with NPCs the Cat and Mouse quest
Fixed out of bound issues in Present Day
Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for "Old Times" quest
Fixed an issue where Jeska would run after stray hippo's during "Smoke over water" quest
Fixed an issue where cinematic would not end unless skipped during "Taste of Her Sting" quest
Fixed an issue where Gennadios could stay stuck on horse during "Gennadios the Phylakitai" quest
Fixed the cinematic trigger during the boss fight of "The Lizard's Mask" quest
Fixed an issue where assassination celebration would appear prematurely during "The Battle of the Nile" quest
Fixed an issue preventing the world from loading properly during “The Final Weighing” quest
Fixed an issue where Taharqa could stop moving during "The Scarab's Lies" quest
Fixed an issue where Nikias would spawn far away from chariot after failing during "Wild Ride" quest
Fixed an issue where the playable character could remain stuck in a dialogue scene in "What's Yours Is Mine" quest
Fixed an issue where "Pompeius Magnus" quest would not appear in the "Completed" section of the Quest Log
Fixed an issue that could cause an infinite loading after completing "May Amun Walk Beside You" quest
Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest
Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots
Fixed an issue where Meketre could not enter in combat mode during "The Hungry River" quest
Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest
Fixed an issue where playable character would light himself on fire when lighting some torches
Fixed an issue that could prevent the final part of "Aya" quest from starting
Fixed an issue that could prevent Nikias from mounting chariot during "Wild Ride" quest
Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during "The Scarab’s Lies" quest
Fixed an issue that could cause the hay bundles to fall out of world during "Abuse of Power" quest
Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest
Fixed various issues preventing objectives from updating in various quests
Activities
Increased Rewards in Hippodrome and Arena
Fixed an issue where the recover prompt would disappear too fast in Hippodrome
Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome
Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena
Fixed the Arena’s entry gate that could remain open
User Interface
Added back button icon to locked menu pages
Added category filters in the Gear page of the Store
Added a completed activity panel to some activity locations
Added indication of the currently equipped gear in the shop upgrade menu
Added a hold gauge to ‘Follow Road’ input representation
Implemented camera roll in Photo Mode
Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise) in Photo Mode
Improved Photo Mode grid to follow ‘Rule of Thirds’ principle
Disabled Photo Mode when in Stone Circles
Disabled critical messages when in Photo Mode
Disabled filter selection during composition mode in Photo Mode
Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol
Improved the loot icon when purchasing a Heka Chest
Updated the Tame Animal ability description in the Ability Tree menu
Reduced text size in Arena wave display to prevent display issues in some languages
Corrected the number of Completed Quests visible in its section of the Quest Log menu
Fixed some critical message from appearing even if HUD is set to minimal
Fixed health bar display when aiming at Ptolemaic Champions
Fixed missing Quest Icon in Daily Quest
Fixed issue preventing research folders from opening in Present Day menu
Fixed material icons display when deploying Senu
Fixed an issue where the combat feedback could remain visible
Fixed an issue where the "God Slayer" Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements
Fixed an issue where world map would be desaturated if opened inside a tomb
Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded
Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map
Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu
Fixed several issues with suggested level for quests in the menu
Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts
Fixed various visual and functionality, menu issues
[PC] Added Very Low value for Clutter Graphics option
[PC] Added tooltip images for all Graphics options
[PC] Added Lock Sensitivity option
[PC] Improved M&K controls in Photo-Mode, Eagle Mode and Stone Circles
[PC] Improved warning feedback on key mapping repetition
[PC] Removed the option to control quality level of Global Illumination
[PC] Hid the playable character from the Performance Tool page
[PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action
[PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
aujourd hui j ai reçu un mail de EA me remerciant d avoir achete le season pass
alors là je ne comprends pas , je vais attendre de voir si je l ai vraiment ou pas avant de le commander pour de vrai
alors là je ne comprends pas , je vais attendre de voir si je l ai vraiment ou pas avant de le commander pour de vrai
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
Un mail d'EA, pour ACO ?
Sinon la mise a jour a rien changé pour mes bugs de son. Le reste j'avais pas constaté.
Je commence a tomber sur des combats un peu plus tendu maintenant que je suis arrivé a Alexandrie. J'ai du jouer au moins 2 heures a Alexandrie et j'ai toujours pas fais la mission qui m'a fait venir ici.
Sinon la mise a jour a rien changé pour mes bugs de son. Le reste j'avais pas constaté.
Je commence a tomber sur des combats un peu plus tendu maintenant que je suis arrivé a Alexandrie. J'ai du jouer au moins 2 heures a Alexandrie et j'ai toujours pas fais la mission qui m'a fait venir ici.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
En partant du premier village je suis allé au temple en banlieue d Alexandrie, la il y a plein de mission de petit lvl
Ce qui permet de retourner à Alexandrie plus sereinement
J'ai retrouvé la femme de bayek et toute les méchants de la liste
La j'explore autos d Alexandrie, détruit les fort et fait de petite mission
Histoire de lvl up le perso
J'ai les flèches au max,mais je dois toujours monter l armure (reste 3 cran) , les gant pour les attaques il doitr rester 4
Ce qui permet de retourner à Alexandrie plus sereinement
J'ai retrouvé la femme de bayek et toute les méchants de la liste
La j'explore autos d Alexandrie, détruit les fort et fait de petite mission
Histoire de lvl up le perso
J'ai les flèches au max,mais je dois toujours monter l armure (reste 3 cran) , les gant pour les attaques il doitr rester 4
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
Je suis tombé sur une arbalète fixe scorpion, c'est plutôt efficace.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
oui j ai fait une capture ou je suis sur une arbalette fixe , c est vrai que j avais nettoyé le camp avec
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
http://www.lemonde.fr/pixels/article/2017/10/27/assassin-s-creed-origins-ce-qui-est-fidele-a-l-egypte-antique-ce-qui-ne-l-est-pas_5206701_4408996.html
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
Visiblement UBI c'est chié sur le dernier patch de ACO. Je l'ai pas mis encore, mais je suppose que tu ne peux pas lancer le jeu sans le patché au préalable.
http://www.jeuxvideo.com/news/742784/assassin-s-creed-origins-le-dernier-patch-causerait-des-soucis-techniques.htm
http://www.jeuxvideo.com/news/742784/assassin-s-creed-origins-le-dernier-patch-causerait-des-soucis-techniques.htm
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
J'ai pu lancé le jeu sans faire la MAJ.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
C'est con ca, ils font un jeu superbe qu'ils dégradent quelques semaines après le lancement
Bizarre comme idée... Enfin comme je pourrais pas jouer avant le week-end prochain je devrais peut être passer à travers
Bizarre comme idée... Enfin comme je pourrais pas jouer avant le week-end prochain je devrais peut être passer à travers
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
Moi je suis toujours bien sur la version 1.03.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
Sinon j'ai fumé le premier Phylake, il était niveau 20, moi 21et j'en ai chier a mort. J'ai fini par l'avoir comme une grosse hyène. J'ai attendu qu'il soit a pied, je l'ai flêché avec mon arc de feu et après je l'ai rushé a cheval avec mon épée empoisonnée. Sinon le combat au CaC, j'ai clairement pas le niveau. Il te combote la gueule et te fume en deux temps trois mouvement. La quête que ça déclenche " la chasse au Phylake" est conseillé pour les niveaux 40....
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
Tu m'as dépassé, je suis suite lvl 19 il me semble
De toute façon je verrais ca en rentrant la semaine prochaine
De toute façon je verrais ca en rentrant la semaine prochaine
Gogol- Admin
- Messages : 4077
Date d'inscription : 15/10/2010
Age : 48
Localisation : DTC
Re: Assassin's Creed Origins
22 maintenant, COD m'a légèrement gonflé hier soir, donc j'ai avancé un peu dans ACO. Après j'ai fais que de l'exploration. Je vais me relancer dans les quetes pour farmer de l'XP. Je vais chasser a mort pour finir de monter mon équipement.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
Re: Assassin's Creed Origins
Le patch note de la version 1.05:
Assassin's Creed Origins - 1.0.5 Patch Notes
Please find the latest changes below.
Patch Highlights
Ambush at Sea – The issue that caused for some save games to be corrupted was fixed and the mission is now available to players again
Note: The mission should reappear on the map after a reboot of your system. Be sure to be connected to the online services while starting the game.
Difficulty – Enemies of a lower level than the playable character are now more challenging in Hard Mode.
Beard/Hair Toggle
Selected preference of beard/hair will remain saved now
Added support for Keyboard and mouse controls
[Shift]+[Z] – Hair
[Ctrl] + [Z] - Beard
Performance and Stability improvements on all platforms
System
Improved performance and stability
Fixed some infinite loading and black screen hang
[PC] Fixed hardware performance metrics for Radeon R9 2xx series
[PC] Fixed several Ultra HD monitor, multi-monitor mode, and multi GPU mode issues
[PC] Fixed infinite saving occurring in Photo Mode when anti-aliasing option is Off
Graphics & Audio
Improved Sandstorm ending visual
Fixed some level of detail issues in the world and for some NPCs
Fixed an issue that could prevent the call mount whistle from playing
Fixed an issue that could cause music tracks to overlap
[Xbox One X][PS4] Revised the default Luminance value in the HDR settings
[PC] Temporarily deactivated spatial sound support to resolve issues with some USB headsets
[PC] Fixed the functionality of the Field Of View option during the Benchmark session
World
Improved appearance of the water in caves
Removed some invisible collision in Siwa
Fixed various issues with the spawning of boats
Fixed a lighting issue in the Sunken Temple of Sarapeion
Fixed some floating NPCs, floating rocks, and other floating objects
Fixed various texturing issues
Gameplay
The selected cheat option for Bayek’s hair and beard will now remain saved
Improved various animations on the playable character
Improved the navigation of the playable character
Improved shield stance behavior while on vehicles or mounts
Improved NPCs and animals reactions and navigation
Improved Raging Axe’s boss fight behavior in Arena
Improved spawning delay on loot bags when killing NPCs
Improved shield charge behavior
Improved Follow Road mode
Revised fire damage taken by the playable character
Revised poison propagation
Made enemies of lower level than the player more challenging in Hard Mode
Fixed some loading issues while using Senu
Fixed some issues preventing the playable character from interacting with loot bags
Fixed an issue that allowed thrown torches to inflict poison or bleed effect
Fixed spear fight animation against some enemies
Fixed an issue with loot bag spawning in shallow water
Fixed an issue preventing crocodiles from being damaged while in water
Fixed an issue with the activation of slow-motion
Fixed various issues causing the playable character to be stuck
Fixed some camera clipping issues
Fixed some issues preventing bows to automatically sheathe
Fixed an issue where counterweights could remain stuck on the ceiling in the Tomb of Sneferu
Fixed an issue that could prevent Overpower Chain Throw from being used
Fixed an issue that could prevent Chain Attack from dealing damage when a spear is equipped
Fixed an issue that could prevent the player from interacting with the entrance of “Eesfet Oon- m’Aa Poo”
Fixed issue preventing Senu’s perception range from being taken into account when loading a save game
[PC] Fixed movement issues in Walk mode
Quests
Improved various cinematic transitions
Fixed an issue that could corrupt the playable character’s inventory after completing “Ambush at Sea” quest
Fixed an issue that could prevent the player from completing quests after returning to the title screen
Fixed various issues causing Quest objectives to disappear after desynchronization
Fixed various issues with Flavius during ‘’The Final Weighing’’ quest
Fixed an issue where the objective would not update during ‘’The Hungry River’’ quest
Fixed an issue with Theodoros who could stay in midair during ‘’A Rebel Alliance’’ quest
Fixed an issue where leader’s health could be restored during ‘’Plight of the Rebels’’ quest
Fixed various issues with Pothinus’ elephant during ‘’Battle of the Nile’’ quest
Fixed an issue with Hotephres’ ship being sunk in gameplay and cinematic during ‘’The Crocodile’s Scales’’ quest
Fixed an issue where the Planetarium Tunnel could remain closed after performing a save/load action
Fixed an issue where the “Wild Ride” quest would fail when getting on a chariot or a cart
Fixed an issue where objectives in the ‘’The Flea of Cyrene’’ quest would not properly update after performing a leap of faith from the Apollo Temple
Fixed various issues with the fight against the war elephant Herwennefer
Fixed issues preventing the ancient tablets to be interacted with
Fixed an issue which allowed the playable character to keep the “The Battle of the Nile” quest spear
Fixed issue where Apollodorus could remain stuck in a wall during ‘’Egypt’s Medjay’’ quest
Fixed dialogues that would sometime be missing from the cinematics of “Playing with Fire” quest
Fixed an issue that could prevent Hypatos from attacking the playable character in the quest “Homecoming”
Fixed an issue that could make Septimus invisible during “The Final Weighing” quest
Fixed various issues with Thutmose during “Blood in the Water” quest
Fixed an issue preventing the player from completing the quest “Fall of an Empire, Rise of Another” because he spawned as Bayek
Activities
Improved the spawning of enemies in the Cyrene Arena
Fixed an issue preventing the unlockables completed as Aya from carrying over to Bayek
Fixed various issues causing the playable character to be pushed out of the chariot while in Hippodrome races
Fixed an issue where the playable character could remain stuck in the Arena ‘’lobby’’
User Interface
The selected Map filter will now remain saved
Added sound feedback when switching the editing modes during Photo Mode
Added button mapping for petting Senu in the alternate control scheme
mapped to specific keys
Improved image resolution of crafting items
Improved fire visual effects on animals
Changed health gain visual feedback to display in green when hitting enemies
Fixed Senu’s marked location for the Tomb of Khufu
Fixed various issues with icons in the Map
Fixed an issue where the Photo Mode HUD could not appear
Fixed HUD modules that stayed hidden changing HUD Preset to ‘Show All’
Fixed the suggested level of some quests
for some their owners
Fixed multiple typos in the menus
[PS4] Fixed the Season Pass and Deluxe Pack showing up as “Coming Soon” in the Store
[PC] Added mouse support for rotating the character in the Gear menu
[PC] Added mouse and keyboard support to toggle Bayek’s hair and beard in Gear menu
Hide Arena HUD while in Photo Mode
[PC] Allowed triggering Call Mount and Animus Pulse on button Press when they are
If you have any issues, please contact customer support for further assistance.
Assassin's Creed Origins - 1.0.5 Patch Notes
Please find the latest changes below.
Patch Highlights
Ambush at Sea – The issue that caused for some save games to be corrupted was fixed and the mission is now available to players again
Note: The mission should reappear on the map after a reboot of your system. Be sure to be connected to the online services while starting the game.
Difficulty – Enemies of a lower level than the playable character are now more challenging in Hard Mode.
Beard/Hair Toggle
Selected preference of beard/hair will remain saved now
Added support for Keyboard and mouse controls
[Shift]+[Z] – Hair
[Ctrl] + [Z] - Beard
Performance and Stability improvements on all platforms
System
Improved performance and stability
Fixed some infinite loading and black screen hang
[PC] Fixed hardware performance metrics for Radeon R9 2xx series
[PC] Fixed several Ultra HD monitor, multi-monitor mode, and multi GPU mode issues
[PC] Fixed infinite saving occurring in Photo Mode when anti-aliasing option is Off
Graphics & Audio
Improved Sandstorm ending visual
Fixed some level of detail issues in the world and for some NPCs
Fixed an issue that could prevent the call mount whistle from playing
Fixed an issue that could cause music tracks to overlap
[Xbox One X][PS4] Revised the default Luminance value in the HDR settings
[PC] Temporarily deactivated spatial sound support to resolve issues with some USB headsets
[PC] Fixed the functionality of the Field Of View option during the Benchmark session
World
Improved appearance of the water in caves
Removed some invisible collision in Siwa
Fixed various issues with the spawning of boats
Fixed a lighting issue in the Sunken Temple of Sarapeion
Fixed some floating NPCs, floating rocks, and other floating objects
Fixed various texturing issues
Gameplay
The selected cheat option for Bayek’s hair and beard will now remain saved
Improved various animations on the playable character
Improved the navigation of the playable character
Improved shield stance behavior while on vehicles or mounts
Improved NPCs and animals reactions and navigation
Improved Raging Axe’s boss fight behavior in Arena
Improved spawning delay on loot bags when killing NPCs
Improved shield charge behavior
Improved Follow Road mode
Revised fire damage taken by the playable character
Revised poison propagation
Made enemies of lower level than the player more challenging in Hard Mode
Fixed some loading issues while using Senu
Fixed some issues preventing the playable character from interacting with loot bags
Fixed an issue that allowed thrown torches to inflict poison or bleed effect
Fixed spear fight animation against some enemies
Fixed an issue with loot bag spawning in shallow water
Fixed an issue preventing crocodiles from being damaged while in water
Fixed an issue with the activation of slow-motion
Fixed various issues causing the playable character to be stuck
Fixed some camera clipping issues
Fixed some issues preventing bows to automatically sheathe
Fixed an issue where counterweights could remain stuck on the ceiling in the Tomb of Sneferu
Fixed an issue that could prevent Overpower Chain Throw from being used
Fixed an issue that could prevent Chain Attack from dealing damage when a spear is equipped
Fixed an issue that could prevent the player from interacting with the entrance of “Eesfet Oon- m’Aa Poo”
Fixed issue preventing Senu’s perception range from being taken into account when loading a save game
[PC] Fixed movement issues in Walk mode
Quests
Improved various cinematic transitions
Fixed an issue that could corrupt the playable character’s inventory after completing “Ambush at Sea” quest
Fixed an issue that could prevent the player from completing quests after returning to the title screen
Fixed various issues causing Quest objectives to disappear after desynchronization
Fixed various issues with Flavius during ‘’The Final Weighing’’ quest
Fixed an issue where the objective would not update during ‘’The Hungry River’’ quest
Fixed an issue with Theodoros who could stay in midair during ‘’A Rebel Alliance’’ quest
Fixed an issue where leader’s health could be restored during ‘’Plight of the Rebels’’ quest
Fixed various issues with Pothinus’ elephant during ‘’Battle of the Nile’’ quest
Fixed an issue with Hotephres’ ship being sunk in gameplay and cinematic during ‘’The Crocodile’s Scales’’ quest
Fixed an issue where the Planetarium Tunnel could remain closed after performing a save/load action
Fixed an issue where the “Wild Ride” quest would fail when getting on a chariot or a cart
Fixed an issue where objectives in the ‘’The Flea of Cyrene’’ quest would not properly update after performing a leap of faith from the Apollo Temple
Fixed various issues with the fight against the war elephant Herwennefer
Fixed issues preventing the ancient tablets to be interacted with
Fixed an issue which allowed the playable character to keep the “The Battle of the Nile” quest spear
Fixed issue where Apollodorus could remain stuck in a wall during ‘’Egypt’s Medjay’’ quest
Fixed dialogues that would sometime be missing from the cinematics of “Playing with Fire” quest
Fixed an issue that could prevent Hypatos from attacking the playable character in the quest “Homecoming”
Fixed an issue that could make Septimus invisible during “The Final Weighing” quest
Fixed various issues with Thutmose during “Blood in the Water” quest
Fixed an issue preventing the player from completing the quest “Fall of an Empire, Rise of Another” because he spawned as Bayek
Activities
Improved the spawning of enemies in the Cyrene Arena
Fixed an issue preventing the unlockables completed as Aya from carrying over to Bayek
Fixed various issues causing the playable character to be pushed out of the chariot while in Hippodrome races
Fixed an issue where the playable character could remain stuck in the Arena ‘’lobby’’
User Interface
The selected Map filter will now remain saved
Added sound feedback when switching the editing modes during Photo Mode
Added button mapping for petting Senu in the alternate control scheme
mapped to specific keys
Improved image resolution of crafting items
Improved fire visual effects on animals
Changed health gain visual feedback to display in green when hitting enemies
Fixed Senu’s marked location for the Tomb of Khufu
Fixed various issues with icons in the Map
Fixed an issue where the Photo Mode HUD could not appear
Fixed HUD modules that stayed hidden changing HUD Preset to ‘Show All’
Fixed the suggested level of some quests
for some their owners
Fixed multiple typos in the menus
[PS4] Fixed the Season Pass and Deluxe Pack showing up as “Coming Soon” in the Store
[PC] Added mouse support for rotating the character in the Gear menu
[PC] Added mouse and keyboard support to toggle Bayek’s hair and beard in Gear menu
Hide Arena HUD while in Photo Mode
[PC] Allowed triggering Call Mount and Animus Pulse on button Press when they are
If you have any issues, please contact customer support for further assistance.
kurtpanzer- Messages : 7005
Date d'inscription : 15/10/2010
Age : 45
Localisation : Dans mon char !!!!!!!!
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